Concept Artist specialized on Environments/Props and Keyframe Concept Art for more than 5 years in the videogame industry as both designer and the lead. Collaborations include realworld one, Oculus, Terraform, Kitbash 3D, Experimental Design and Metaverse Studios. Keeping communication and visualization efficient to serve the development of the production via using all available tools possible from game engines to 2D/3D tools.